VRESS: Ενίσχυση Κοινωνικών Δεξιοτήτων μέσω Εφαρμογών Εικονικής Πραγματικότητας
Σκοπός του έργου είναι να αναπτύξει μια πλατφόρμα δημιουργίας εξατομικευμένων σεναρίων εικονικής πραγματικότητας μέσα από τα οποία τα άτομα με Αυτισμό θα μπορούν να συμμετέχουν σε πρώτο πρόσωπο σε προσομοιώσεις κοινωνικών καταστάσεων που να βασίζονται στην τεχνική κατασκευής των Κοινωνικών Ιστοριών (Social Stories)
Homore: Έξυπνο Σύστημα Παρακολού-θησης της Φυσιολογικής Διαβίωσης Ηλικιωμένων σε Αστικές και Αγροτικές Περιοχές
Αντικείμενο του έργου αποτελεί η ανάπτυξη και δοκιμαστική εφαρμογή ενός νέου πρωτοποριακού συστήματος σταθερών και φορητών αισθητήρων που θα βασίζεται σε κανόνες ασφαλούς διαβίωσης αλλά και συμβίωσης ατόμων που ανήκουν σε ευπαθείς ομάδες.
The I-SUPPORT project envisions the development and integration of an innovative, modular, ICT-supported service robotics system that supports and enhances frail older adults’ motion and force abilities and assists them in successfully, safely and independently completing the entire sequence of bathing tasks, such as properly washing their back, their upper parts, their lower limbs, their buttocks and groin, and to effectively use the towel for drying purposes.
Advanced modules of cognition, sensing, context awareness and actuation will be developed and seamlessly integrated into the service robotics system to enable the robotic bathing system to adapt to the frail senior citizens population’ abilities and enable frail senior users to interact with the robotic system in a master-slave mode, thus, performing bathing activities in an intuitive and safe way. Adaptation and integration of state-of-theart, cost-effective, soft-robotic arms will provide the hardware constituents, which, together with advanced human-robot force/compliance control that will be developed within the proposed project, will form the basis for a safe physical human-robot interaction that complies with the most up-to-date safety standards. Human behavioural, sociological, safety, ethical and acceptability aspects, as well as financial factors related to the proposed service robotics system will be thoroughly investigated and evaluated so that the I-SUPPORT end result is a close-to-market prototype, applicable to realistic living settings.
CareV.E.T. project’s main objective is to extend the offer of high quality learning opportunities, delivering an up-to-date pioneer curriculum in the field of Supported/Assisted Living. The curriculum will address the latest’s technological advancements in the assisted living domain, as well as role playing, social networks building around people with disabilities, and self-advocacy skills that can be utilized by the supportive living operators(SLOs) to improve the beneficiaries’ wellbeing.
A toolkit will be developed, demonstrating state of the art solutions in Assisted Living (motion detection, location identification, heart rate measurements, step counting, sleep behavior, etc), that the SLOs will be able to try with beneficiaries during practical training and work based learning. CareV.E.T. is intended to be an attractive curriculum that will combine social care, ICT and wellness competencies.
MELOS project focuses on training and education needs of people with light mental disabilities aiming to achieve the development of cognitive, perceptual and kinetic skills through an enjoyable, creative and interactive learning experience with musical instruments.
Learning a musical instrument is addressed to everyone regardless of the degree of functionality and disability, so that no one is excluded from the process of learning. This implies the coexistence, rather than the separation, of people with different degrees of functionality and that is the main objective of MELOS.
The project, by utilizing a game engine platform offers a dynamic interface that serves the needs for both self-learning and live training for Musical Education through light and optical stimuli. The project is Funded by Erasmus+ Program.
WORKINGTHROUGH: Virtual Reality training in work related skills for Individuals with Autism
The main goal of WORKINGTHROUGH project is to utilize a VR environment using social scripts in order to train People with Autism in “soft” skills (interpersonal intelligence, communication) in increasingly challenging work environments.